|
Class Summary |
| CheckRulesState |
Store the state whether declarative rules should be checked or not. |
| ClientEquandaStateInterceptor |
Client side interceptor to transport the equanda state to the server as part of the invocation context. |
| EJBUtil |
Utility methods for the EJBUtil classes, avoids duplication of common code. |
| EquandaFieldBean |
Base implementation for a equanda entity bean (DMFieldBean) |
| EquandaList<ELTYPE> |
Special list for containing equanda proxies or sfsb entity façades. |
| EquandaMediatorRoot<ENTITY extends EquandaEntity,BEAN extends EquandaEJB> |
Abstract base for all mediator root classes |
| EquandaObjectType |
Base implementation of the ObjectType implementations |
| EquandaProxy<ID,PROXY extends EquandaProxy> |
Base class for proxies. |
| EquandaProxyState<ID> |
Base implementation for ProxyState classes |
| EquandaSelectorHelper |
Methods which are shared by all selectorHelper objects. |
| LazyEJBListBase<ID,PROXY extends EquandaProxy<ID,EquandaProxy>,EJB extends EquandaEJB<ID>,SEL extends EquandaSelector<ID,PROXY,EJB>> |
LazyList for SFSB entity façades. |
| LazyList<ID,TYPE extends HasId<ID>> |
Abstract base class for LazyList instances. |
| LazyProxyListBase<ID,PROXY extends EquandaProxy<ID,EquandaProxy>,EJB extends EquandaEJB<ID>,SEL extends EquandaSelector<ID,PROXY,EJB>> |
LazyList for proxy objects |
| LenientChecksState |
Store the state whether checks should be strict or lenient. |
| ObjectSelector |
Support methods for DMObjectSelector classes |
| SelectorsState |
Contains active filters and order for tables.This is stored in a ThreadLocal. |
| SelectorsStateType |
type which combines the selector state for use in the thread local object. |
| ServerEquandaStateInterceptor |
Server side interceptor to transport the equanda state to the server as part of the invocation context. |
| Uoid |
Uoid definition class. |
| UoidGenerator |
generator for Uoid values for the newly created records We need a universal object if which is fast to generate, has
a minimal (no) configuration overhead and cross platform. |